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In a world increasingly populated by non-human forms of intelligences that take the shape of the microbial, the technological and the spectral, a strange contraption has emerged. While descriptions fail to definitively articulate its arrival, or even its precise use, early rumours have named it the Mythmachine.To compound its strange emergence, material descriptions of the contraption have been just as perplexing, ranging wildly from a haunted cave, an alien zoo, an escape pod for space-faring civilizations, a post-human ritual site, a playground for sentient artificial intelligence
The worlds contained within the Mythmachine are populated by Ai driven beings, capable of responding to audio feedback. These creatures are not moved by a single brain, but a congregation of multiple AI scripts that are attached to the virtual bones within their bodies.Each of these scripts is capable of ‘listening’ to sounds from the physical world, picking up audio cues through the computer’s microphone. This audio feedback interrupts the motion produced by the scripts inside the programs, changing the way in which they interact correspondingly to the world outside. Furthermore, each of the tentacled mind-limbs of the creatures, carries an array of recorded notes of a raag sung by Niyati Upadhya.
As each tentacle lands upon the terrain, a part of the song emanates, and when two or more limbs land simultaneously, they begin to create harmonies.As a result, the separation between mind, limb, mouth and ear in these creatures is enmeshed and indistinguishable from each other, in a complete recalibration of the human senses. This enmeshment further creates of consortium of ungoverned organs, that collectively choreographthe creatures to life, on virtual playgrounds of contingency, chaos, luck and chance.
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ANTRAAL
ANTRAAL is a performance enacted collaboratively, with non-human actors that live in simulated biomes created using video game software. In the first biome, strange limbed creatures roam virtual landscapes, driven by multiple Artificial intelligence programs that work in counterintuitively to each other. These counters intuitive artificial ‘minds’ produce chaotic behaviour patterns that manifest themselves in the multi-legged beings as bellowing drone sounds, that change pitch, scale, note and tempo based on their ‘mood’.
In the second biome, an AI driven horned biped learns to listen, by picking up audio input through a microphone.
The audio cues generate chaotic interruptions in the behaviour and movement of the biped, causing it to jitter, leap, and somersault, as it wanders about its digital terrarium. These biomes can be thought of as quasi sentient musical instruments, that are capable of both producing and responding to sound. Taking this forward, Antraal sets out to concoct an absurd musical act between these simulated worlds and our own.
Bring some noise.ANTRAAL is a performance enacted collaboratively, with non-human actors that live in simulated biomes created using video game software.ANTRAAL is a performance enacted collaboratively, with non-human actors that live in simulated biomes created using video game software.